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Based in Nashville, heard all over the world

Sound Design  •  Audio Post  •  Field Recording​

Stefan Moser

Stefan Moser

Sound designer and audio professional specializing in sound design, field recording, and audio post for games, film, podcasts, and interactive media. I bring a software-informed mindset to audio development, adapting to shifting priorities while maintaining clarity, reliability, and strong collaboration.

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I strive to bring a positive presence to the teams I work with and thrive in fast-paced, collaborative environments.

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At my core, I’m driven by the craft of sound, using a trained ear to bring depth, energy, and cohesion to every project.

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Trusted By

Recent Projects

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Onkyo

Sound Designer for Onkyo owning all levels of audio development from documenting and assessing requirements to recording raw source sounds for final design variations and implementation systems in FMOD and Unreal Engine 5. 

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Genokids

Sound design and VO mastering for the hack and slack anime inspired indie gem Genokids. Early 2000s/PS2 inspired sound design to fit the aesthetic. From recording and design to client delivery. As well as mastering various voice actors across multiple different recording environments to ensure they all sound like they are in the same space for gameplay and cinematics. 

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Wundertrench

Sound Designer for the dark dungeon crawler Wundertrench. Performing tasks from VO mastering, recording, sound design, and implementation in FMOD with proprietary engine. 

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Frost Fire: Battle Frenzy

Sound Design for the 2D Fighter Frost Fire: Battle Frenzy. Ensuring each character has their own unique sonic signature. Prioritizing fun gameplay with an anime and Street Fighter inspired sound. 

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Honor of Kings

Sound Design for player characters in the most played MOBA in the world. Working through Molinare to design high end sound effects and multiple variations for various playable characters and cinematics with the intent of cutting through on mobile devices.

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CODM

Created sound design assets for guns, gun mechanics, weapon handling, and player actions, with multiple variations and reverbs for different environments. Worked closely with Molinare throughout the process to make revisions, refine the sounds, and ensure the final assets met the client’s needs.

José Fernando Gracia

Head of Moonsprout Games

"I can't speak well enough of Stefan who provided incredibly fitting SFX for our game without missing a single deadline. He often helped us revise certain areas to make our game the best it could be. I'm definitely looking forward to working with him again!"

Collin Scudder

Co-Founder, Epic Stock Media

"Stefan consistently delivers exceptional work and always overdelivers. He’s talented, reliable, technically skilled, easy to work with, and a true team player. After years of working together, I couldn’t recommend him more highly."

James Martin

Project Lead, Black Reliquary

"Stefan brought a level of polish and atmosphere to our project that we couldn’t have achieved on our own. He’s talented, flexible, communicative, and accommodating. I highly recommend him and plan to work with him again."

Programs

  • Reaper

  • Logic Pro

  • Pro Tools​

  • Izotope RX

  • FMOD

  • Wwise​

  • Unreal Engine 5

  • Davinci Resolve

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